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- M A D H O U S E
-
- Pinball Construction by Tim Vlk
- Text by Dave Moorman
-
-
- [NOTE:] MAD HOUSE will not return to
- LOADSTAR. In fact, a reset may not
- work. You will need to shut down your
- machine (<Ctrl-Alt-R> for emulators)
- to get our of this game.
-
-
- Last month's Vlk Pinball Classic,
- SOLAR QUEST, was a real treat. Not
- only has Tim mastered the art of
- putting bumpers and roll-overs in just
- the right places, he created a unique
- 3-in-1 field. Each area had its own
- special dynamics.
-
- But Tim out-did himself with this
- honest-to-goodness [sequel]: MAD
- HOUSE. Here, for the first time in
- [my] humble experience, is a TWO AT
- ONCE pinball game!
-
- The metaphor is the Game Parlor
- where the Solar Quest game is a great
- hit. The more you hit it, the more
- points you make. Upstairs has a basket
- ball goal and a flashing picture of
- the Mad House itself. (talk about
- "recursion!" I'll bet if we had better
- resolution, you would see a tinier MAD
- HOUSE pinball game in that picture.
- And in the picture on that wall, an
- even tinier game. Etcetera ad
- infinitum!)
-
- But here is the real corker -- You
- have to play two games at once! Each
- floor has its own plunger, flippers,
- bumpers, and oops-chute. Two balls are
- launched at the same time. Now all you
- have to do is keep track of them and
- keep both in play.
-
- No. It is not easy. Compelling is
- probably a better word. Addictive also
- comes to mind!
-
- The game expects a joystick in
- Port 1. However, you can make things
- work as well (if not better) by using
- the <CTRL> and <2> keys for left and
- right bumpers, respectively. To start
- the game (as in, drop your quarter(s)
- in the slot), press <CTRL>. Then press
- <BACK ARROW> to pull down the
- plungers. (The plungers stay pulled
- for as long as you play the game.)
- Press <CTRL> to launch the balls.
-
- You will need independently hinged
- eyes like a chamelion to keep track of
- the action!
-
- DMM
-
-
-